init the awkward code

This commit is contained in:
Bao Nguyen
2023-02-13 19:32:10 +07:00
commit 27170afcac
5426 changed files with 1244579 additions and 0 deletions

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<html>
<head>
<style>
*{ margin: 0px;}
html, body {
background-color: black;
}
</style>
</head>
<!-- CodePen Home
And we kissed as the sky fell in
Tom Hinton
https://codepen.io/TomHinton/pen/VwxMvGJ
-->
<body>
<div id="shader"></div>
<script id="vertex" type="x-shader/x-vertex">
varying vec2 vUv;
void main() { gl_Position = vec4(position, 1.0);
vUv = uv;
}
</script>
<script id="fragment" type="x-shader/x-fragment">
precision highp float;
uniform vec2 u_resolution;
uniform float u_time;
varying vec2 vUv;
const float PI = 3.1415926535897932384626433832795;
const float TAU = PI * 2.;
void main() {
vec2 uv = (gl_FragCoord.xy - u_resolution * .5) / u_resolution.yy + 0.5;
float vTime = (u_time * .5) + fract(smoothstep(sin(length(uv-.5) * 20.), .3, .01));
float vTime2 = (u_time * .5) + fract(smoothstep(sin(length(uv-.5) * 10.), .3, .01));
float a = fract(sin(uv.x * 20.+ sin(vTime) )) ;
float b = fract(sin(uv.y * 10.+ cos(vTime2) )) ;
vec3 color = vec3(uv.x, uv.y, 1.);
float c= fract(smoothstep(sin(length(uv-.5) * 2. + (sin(vTime * .1) * 20.)), .3, .001));
color = mix(vec3(1.), color, a);
color = mix(vec3(1., uv.y, c), color, b);
gl_FragColor = vec4(vec3(color.r, color.g, color.b), 1.);
}
</script>
<script type="module">
import * as THREE from "https://cdn.skypack.dev/three@0.136.0";
import {OrbitControls} from "https://cdn.skypack.dev/three@0.136.0/examples/jsm/controls/OrbitControls";
let camera, scene, renderer, clock;
let uniforms;
function init() {
const container = document.getElementById("shader");
clock = new THREE.Clock();
camera = new THREE.Camera();
camera.position.z = 1;
scene = new THREE.Scene();
const geometry = new THREE.PlaneBufferGeometry(2, 2);
uniforms = {
u_time: { type: "f", value: 1.0 },
u_resolution: { type: "v2", value: new THREE.Vector2() },
};
const material = new THREE.ShaderMaterial({
uniforms,
vertexShader: document.getElementById("vertex").textContent,
fragmentShader: document.getElementById("fragment").textContent
});
const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
container.appendChild(renderer.domElement);
onWindowResize();
window.addEventListener("resize", onWindowResize);
}
function onWindowResize() {
renderer.setSize(window.innerWidth, window.innerHeight);
uniforms.u_resolution.value.x = renderer.domElement.width;
uniforms.u_resolution.value.y = renderer.domElement.height;
}
function render() {
uniforms.u_time.value = clock.getElapsedTime();
renderer.render(scene, camera);
}
function animate() {
render();
requestAnimationFrame(animate);
}
init();
animate();
</script>
</body>
</html>