mirror of
https://github.com/ducbao414/win32.run.git
synced 2025-12-16 09:12:48 +09:00
131 lines
2.8 KiB
HTML
131 lines
2.8 KiB
HTML
<html>
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<head>
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<style>
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html,body{
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background-color: black;
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}
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*{ margin: 0px;}
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</style>
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</head>
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<!-- CodePen Home
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Smoke filled room , Blank clean screen
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Tom Hinton
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https://codepen.io/TomHinton/pen/xxjpJMp -->
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<body>
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<div id="shader"></div>
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<script id="vertex" type="x-shader/x-vertex">
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varying vec2 vUv;
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void main() { gl_Position = vec4(position, 1.0);
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vUv = uv;
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}
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</script>
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<script id="fragment" type="x-shader/x-fragment">
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precision highp float;
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uniform vec2 u_resolution;
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uniform float u_time;
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varying vec2 vUv;
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const float PI = 3.1415926535897932384626433832795;
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const float TAU = PI * 2.;
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void main() {
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vec2 uv = (gl_FragCoord.xy - u_resolution * .5) / u_resolution.yy + 0.5;
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float vTime = (u_time * .25) + abs(smoothstep(sin(length(uv-.5) * 20.), .3, sin(uv.x +uv.y * 10.)));
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float vTime2 = (u_time * .25) + abs(step(sin(length(uv-.5) * 10.), sin(uv.x * 10.)));
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float a = step(sin(uv.x * 20.* sin(vTime) ), sin(uv.y * 20.)) ;
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float b = step(sin(uv.y * 100.+ cos(vTime2) ), .5) ;
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vec3 color = vec3(uv.x, uv.y, 1.);
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float c= abs(smoothstep(sin(length(uv-.5) * 2. + (sin(vTime * .1) * 20.)), .3, .001));
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color = mix(vec3(1.), color, a );
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color = mix(vec3(0.), color, c );
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gl_FragColor = vec4(vec3(color.r, color.g, color.b), 1.);
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}
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</script>
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<script type="module">
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import * as THREE from "https://cdn.skypack.dev/three@0.136.0";
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import {OrbitControls} from "https://cdn.skypack.dev/three@0.136.0/examples/jsm/controls/OrbitControls";
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let camera, scene, renderer, clock;
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let uniforms;
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function init() {
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const container = document.getElementById("shader");
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clock = new THREE.Clock();
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camera = new THREE.Camera();
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camera.position.z = 1;
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scene = new THREE.Scene();
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const geometry = new THREE.PlaneBufferGeometry(2, 2);
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uniforms = {
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u_time: { type: "f", value: 1.0 },
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u_resolution: { type: "v2", value: new THREE.Vector2() },
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};
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const material = new THREE.ShaderMaterial({
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uniforms,
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vertexShader: document.getElementById("vertex").textContent,
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fragmentShader: document.getElementById("fragment").textContent
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});
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const mesh = new THREE.Mesh(geometry, material);
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scene.add(mesh);
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio(window.devicePixelRatio);
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container.appendChild(renderer.domElement);
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onWindowResize();
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window.addEventListener("resize", onWindowResize);
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}
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function onWindowResize() {
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renderer.setSize(window.innerWidth, window.innerHeight);
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uniforms.u_resolution.value.x = renderer.domElement.width;
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uniforms.u_resolution.value.y = renderer.domElement.height;
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}
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function render() {
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uniforms.u_time.value = clock.getElapsedTime();
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renderer.render(scene, camera);
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}
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function animate() {
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render();
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requestAnimationFrame(animate);
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}
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init();
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animate();
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</script>
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</body>
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</html> |